Research Topics

Economics as an experimental science

  • Why experiments?
  • How to design an experiment
  • Example with coherent arbitrariness
  • Strengths and weaknesses of the experimental method
  • Field vs. lab experiments
  • Neuroeconomics: measuring brain activity


Slides Introduction

Slides Neuroeconomics

Experimental Materials

Public good games

  • Public good games (voluntary contributions mechanism)
  • Reasons for cooperation
  • Conditional cooperation
  • Strategic cooperation
  • Centralized institutions (taxation and competition)
  • Decentralized institutions (communication, punishment, and rewards)
  • Institution formation


Slides

Experimental Materials

Punishment and cooperation

  • Altruistic punishment and cooperation
  • Long-run benefits
  • Implementing punishment
  • Punishment across societies
  • Effectiveness of punishment (costs, counter-punishment, intentions)
  • Emotions and punishment
  • Why punish?
  • Why punishment works?


Slides

Experimental Materials

Social preferences

  • Inequity aversion
  • Maximin preferences and efficiency
  • Intentions and reciprocity


Slides

Experimental Materials

Trust

  • Trust games
  • Does the trust game measure trust?
  • Trust and guilt aversion


Slides

Experimental Materials

Antisocial behavior and conflict

  • Antisocial punishment
  • Conflict and rent-seeking
  • Punitive games


Slides

Experimental Materials

Voting

  • Retrospective voting and convergence to the median voter
  • Lobbying and divergence from the median voter
  • Costly voting and turnout
  • Expressive voting


Slides

Experimental Materials

Markets, aggregation and strategic environment

  • Double-auction markets
  • Asset Markets
  • Strategic environment: complements vs. substitutes


Slides

Experimental Materials

Bayesian updating

  • Learning to be Bayesian
  • The winner's curse
  • The winner's curse and learning


Slides

Experimental Materials

Loss aversion and probability weighting

  • Loss aversion
  • Risky and riskless measures of loss aversion
  • Evaluation periods
  • Measuring probability weighting functions


Slides

Experimental Materials

Noisy decision making

  • Ten little treasures of game theory
  • Quantum response equilibrium

k-level thinking

  • Hide and seek, LUPI games and beauty contests.
  • k-level thinking

 

z-Tree Programming

Introduction to z-Tree

  • Basic programming in z-Tree
  • Simultaneous games
  • Sequential games
  • Auctions and markets

Slides

z-Tree class materials


Simple z-Tree installation

Open z-Leafs

Sample z-Tree programs

Downloadable z-Tree programs


Here are a few commonly-used programs. In some cases I also include the instructions. In case of bugs, please let me know.

Double auction

Asset market

Rent-seeking and conflict

 

Links

A few useful links on experimental economics:

ESA (Association of Experimental Economists)-----ESA Discussion Group-----ESA Announcements

z-Tree-----z-Tree Wiki-----Experimental Economics at Wikipedia

Early Bibliography of Experimental Economics-----Al Roth's Experimental Economics Page